The "Spirit" of Amiga

A universe is an expression of a vision. While many explanations
have been
advanced concerning the "vision" that originated the physical
universe,
those explanations center around a central thought. So, indeed,
does the
AmiVerse.



And what is that thought? Here is an explication of a vision by
Amiga
architect Carl Sassenrath, published some time ago but still
cogent:


"Member: Carl-S

Joined: 22-Oct-2006
Posts: 37
From: REBOLville

Sort the year !

I didn't update that blog in last year, but not because of nothing to write, just because blogs as they are is kind of time wasting: because to write normal posts you loose time which you can spend on all other necessary stuff. Still, just today have some motivation to do so, and want to sort what happens in this year from my side in terms of amiga related stuff.

Sort the year !

I didn't update that blog in last year, but not because of nothing to write, just because blogs as they are is kind of time wasting: because to write normal posts you loose time which you can spend on all other necessary stuff. Still, just today have some motivation to do so, and want to sort what happens in this year from my side in terms of amiga related stuff.

Whose line is it anyway?

  • By: JAmiga
  • Posted on: 26 August 2013

Its been a while since an update. I've however not been entirely idle. I've updated to the latest GNU Classpath CVS version, which only added the java.io.Console class. But I found the Console class to be needed by the egit Git Hub client. Sadly, egit also requires some annotation stuff found in the not yet implemented "javalangreflect" library. Its a library with only one method in it, so it shouldn't be a biggie. Its just a matter of, well, doing it.

AmiWest 2013 Banquet Speaker and Panel Confirmed

Join us at the Amiwest 2013 banquet for our keynote presentation and panel
discussion. Eldee Stephens, a microprocessor developer with IBM Corp.,
will begin by presenting an overview of the history of Power and the
PowerPC, current trends within the Power Architecture community, an update
on Power Architecture community members' product roadmaps, and why Power
remains a vital part of the 'always-connected' era of computing. Mr.
Stephens will then be joined by Steven Solie, AmigaOS Development Team

M.A.C.E on X1000

Today I take a look at the recently released M.A.C.E by AmiBoing for AmigaOS4 on the AmigaOne X1000.

Amiboing had a busy 2012, releasing a lot of new games on AmigaOS4, and I have covered many of them in my blog.

Hyperion Entertainment Confirmed for AmiWest 2013

Steven Solie will represent Hyperion Entertainment at AmiWest 2013. The
latest Hyperion developments will be on hand for show attendees. And, as
always, there will likely be surprises in store for everyone.

So be sure to come to AmiWest 2013! We said so much about our show site in
the last post to this blog that we will let that stand as information for
show attendees. Make your reservations - we will see you at AmiWest 2013 in
less than 60 days!

What is Copycat?

Copycat is a new project for which I will copy parts, or maybe even everything, from a program. Just to see if I can manage to get the exact same part done. Of course I will write about it how I did it. Call it a learning experience. Take for example the utility Ranger from […]

What is Copycat?

Copycat is a new project for which I will copy parts, or maybe even everything, from a program. Just to see if I can manage to get the exact same part done. Of course I will write about it how I did it. Call it a learning experience. Take for example the utility Ranger from […]

Switching back

I knew I had not done anything on the File Manager for some time but that the last post was almost a year ago even surprised me. That is probably also the last time I did any programming on it. I even had to read back to see what I was up to at that […]

Switching back

I knew I had not done anything on the File Manager for some time but that the last post was almost a year ago even surprised me. That is probably also the last time I did any programming on it. I even had to read back to see what I was up to at that […]

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