Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine. Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening more than playing the game sometimes :))
ProXima 3 - Dark Tomb tiles.
Creating games takes a long time :)
The masters of the 90’s are back, it ain’t an Amiga game this time around sadly. It’s another PlayStation 4 release although this time with a brilliant 2D sidescrolling beat em up which is reminiscent of the quality stuff Team17 did back in the Amiga days. Team17 never made a sidescrolling beater indeed, but just about every game they made back then was of very good quality and...
So after much time talking about it, and doing research, I’ve finally got around to spending some time on adding Yamaha YM2612 support to the badge computer.
Hands up all those who are familiar with the SAM Coupé? In fact many of you reading this, particularly outside of Europe may on earth be wondering what was this […]
This Tower 57 article has been on the “list” for way too long now, the crazy thing here is that the first preview article was nearly done in “early” January and then postponed due to Daniel ‘Daytona675x’ Müßener’s (the guy behind this Amiga port) hard work and ongoing changes and optimisations. I was let in on the beta-team early and believe me...
Typical way to run Amos under AmigaOS4.1 is by lots and lots onion layers.
With the recent release of MorphOS 3.10 last month, I decided to give it a go on my Apple Powerbook G4 17" laptop.
This time I decided to build my MorphOS system from scratch with a new install, and get to know MorphOS a bit better by building it up myself with what I actually want, rather than installing the separate Chrysalis Pack ISO that makes lots of changes to MorphOS and installs a lot of software I never use, without me understanding anything much about it.