Castlevania - Akumajou Dracula - Sharp X68000 AMIGA Mockup

Hello Amigans,

I have been following a discussion about what arcades should be ported to Amiga.  
The discussion is in the EAB forum

While we do have this version
It is a very poor Amiga conversion, this is what I would consider a better rework (see above).  The Sharp X68000 version I have used to create this concept.  Could possibly reuse Graeme's Rygar engine, especially if you wanted parallax effects (8 colour background) and 16 foreground. 
The player is a hardware sprite (16 colours), Foreground and background combined (no parallax)
I personally would prefer more colour over parallax in this instance unless we can get both :)

Sharp X68000 version: