Frequent readers of this blog already know that I’ve been an Amigan (and before that an 8-bit Commodores super-enthusiast) for all my life. Those readers also know that, for many different reasons, I never had the chance to attend an Amiga convention and/or the old assembly parties that were popular over Europe years ago, and […]
It is a proud moment when another game is released that I helped in some small way. Graeme has done a super job on the AGA port of Rygar.
Official Amiga Rygar facebook page: https://www.facebook.com/RygarAmiga/
Discord Channel: https://discord.gg/abeVepe
EAB Forum: http://eab.abime.net/showthread.php?t=93545&page=71
AROS is great, and Icaros Desktop has been probably the most well-known distribution out there. Their 32bit, single core version is very useful. Now, they’ve released a very early 64 bit version.
There are heavy warnings that this isn’t anything other than a work-in-progress, proof-of-concept version that won’t replace the existing 32bit version for a while. it does give us something to play with though.
It does support SMP (more than one core). It also identified the CPU (under VirtualBox).
With AROS’s x86 (and also x64 multi-processor version), porting cpu-heavy apps or creating new ones may be more doable than other variants (no knock against 68060/vampire or PowerPC users, but even those are still not nearly as powerful as the Intel/AMD machines that AROS can run on).
But how to start developing? Well, the distributor for IcarosDesktop (paolone), has put together a virtual machine image of an Ubuntu distro with the AROS development system already set up.
Yet another great release of MorphOS is out and other places are mentioning it. However, it seems that a little-mentioned blurb in the release notes hint that the iMac G5 (20 and 17 inch models, with G5’s) may be supported even though they aren’t listed in the supported hardware section.
The 17″ and 20″ iSight iMac G5 models have the internal model number (in Apple terms) of PowerMac12,1 (for both).
In the Quark changelog section of MorphOS 3.12:
- Added basic PMac12,1/PPC970FX frequency switching support
and in the G5 Power Management section:
It appears that Individual Computers (makers of many very useful classic Amiga hardware products), may be considering leaving the Amiga market if the legal battles with Cloanto and Hyperion don’t end soon (or end in a Cloanto victory).
Here’s supposedly a message from Jens about it:
This email was from February of 2019, and he clarified when the email got out that he’s giving the situation until this coming February (2020) to decide what he will do:
I keep hearing people saying that I should not revisit some of the old games that I kept raving about, yes I know, some games haven’t aged well indeed and most of the ones that I personally think haven’t aged too well is down to the controls and general gameplay mechanics, never because of the […]
I guess most of our readers out there know about the quality of some of the early Psygnosis Amiga games, in my opinion, some of them should never have seen the light of day as that is just how horrible they are. Deep Space from 1986 is one of them and I still struggle to […]
In this entry, I’m going to do a dive into the software provided with the standard install of Coffin OS. See my former post on Coffin OS setup with WinUAE –> here <–
There is a dock bar at the bottom, ToolManager, that has many prebuilt shortcuts:
From left to right, here’s what they launch:
This blog post is a short one, but I wanted to quickly cover off an annoyance on my AmigaOne X5000 and how I fixed it this week. Specifically I am talking about the non-working USB3 ports on the top of the case it came in...
You might have seen our little article, asking for support for APECAT, the "Amiga Processor Expansion Card for Application Transfer" - we have good news!
In case you haven't heard about APECAT before: Stian Søreng is developing a homegrown expansion device for the Amiga 500 (MC68000 CPU slot - probably Amiga 2000, too) that is designed to be able to directly upload code to the Amiga's memory, and execute it on boot.
Pretty cool, isn't it?
In this blog entry I will continue my new Amiga 3000 build. Please review Part 1 of the build so you know what has been done so far before diving in here, as I am just continuing straight on for this Part 2.