Of all the games I missed during the 90ies, PowerMonger is probably one of the most representative of an entire era. Derived from the Populous engine but featuring a 3D map PowerMonger, a real-time strategy game, was developed by Bullfrog from the Amiga and Atari ST in 1990 and published by Electronic Arts. As a […]
Much of my creative activity in the 1990s was related to the Amiga demoscene. I was lucky to live in a city which, albeit small, concentrated enough local talent to have formed a full-fledged demo group called Vectors, which I joined in early 1993. Unlike many other demo groups, the members of which were often scattered across different cities or even countries, we could easily meet up in person to discuss things, work on our projects, or just have some serious fun with our Amigas.
I have decided to unify all my various blogs under one unified blog called Epsilon's World.
All articles I have written for Epsilon's Amiga Blog, Epsilons C64 Blog, Interesting Trains and Virtualised (I'll bet you never read that one) are now all available on the new blog. This allows me the freedom to blog on any topic without being typecast and maintaining multiple blogs.
This particular blog will remain as it is now, due to the large number of internet website and social media linking directly to articles here.
Having invested some time on getting a graphics tablet running, and equipped with a now 68040@40MHz driven Amiga, the deadline of the Amiga Art Contest 2020 by Douglas from 10 Minute Amiga Retro Cast (10MARC) and Pixel Vixen popped up somewhere, and pretty much from out of nowhere I started painting...
For the second year running we have an Amiga Art Competition and this is my second entry using Brilliance II on the Amiga 1200.
One of the Amiga games that stuck in my imagination forever despite dating back 35 years ago is The Pawn. This game, initially a text-only adventure developed and published for the Sinclair QL in 1985, was written by Rob Steggles at Magnetic Scrolls and soon became a hit due to its peculiar nature of making […]
This is a guide how to build the Amiga 2000 Replica.
(not not real “ReAmiga” even if some says so…)
Locator available at: http://locator.reamiga.info/locator.php?project=A2000
Projectpage: https://github.com/Floppie209/Amiga2000-remake (NOPE this is not mine as it is not my project!)
Now we have a fully working ReAmiga 3000 except the Flickerfixerpart. This I wanted to take as a separate part.
I can point you to a very good guide here: https://www.tsb.space/knowledge-base/a3000-flicker-fixer-repair-and-adjustment/
Browsing through old diskmags always makes me notice how much Amiga-related writing I did in the 1990s. But of course: the Amiga was my computer of choice back then, I used it throughout the decade as my main productivity tool. I used the Digita Wordworth for all my written coursework, including the master’s thesis; I composed several dozen tunes for demoscene productions in Protracker; I took my first programming steps in GFA Basic and, later, Storm C… So there was a lot to write about, and writing about it was great fun.
It is good to be back talking about NextGen Amiga updates again in 2020. Today I am taking a look at very exciting web browser update for MorphOS called Wayfarer version 1.1, promising modern web browser functionality using the latest Webkit version. It needs the recently released MorphOS 3.14 installed on my AmigaOne X5000 first, so let's dive in!
My "Frankenstein" Apollo 1240 accelerator needed some decent cooling, so I built something.
Chicken, monkeys, rocks, and shadows - pick your favourite, and have a good time playing an Amiga game!