Our take on the "Best Amiga games" / "Top 10 Amiga games" subject, from a slightly different point of view, where a Competition Pro joystick is not the only Amiga expansion device allowed, and exceptional technical achievement, sweaty pixel art or perfect overall style may put a game on the list.
Have fun with our...
First of all apologies for the relative silence. I started writing this update in late April while I was sitting in an airport lounge waiting for a flight to take me to another Amiga show. To be exact, the VCF SE 5.0 in Roswell, Georgia which is not only an Amiga show but celebrates the whole Retro computing scene in all it's glorious forms.
An this is how things happen. You have an Apollo core and a Vampire team, and Kipper2k and Majsta and all the others, and they just go the way, all the way.
Today has been announced Vampire V4, and what a beast it is: it comes in different flavours, including a Amiga 1200 and a standalone version.
Among it's features are the Altera Cyclone V A5 FPGA, 512MB DDR3 RAM, FastIDE with two connectors (40 and 44-pin), HDMI* video out, dual Kickstart-flashrom, USB, ethernet, and MicroSD storage.
A standalone version! Let this sink in for a moment.
The great compilers on AmigaOS (and for AmigaOS) like SAS/C and gcc (ADE/geekgadgets) are getting some serious competition by the name of vbcc, which is an acronym for "Volker Barthelmann's C compiler".
What makes vbcc great?
...is cross-platform / portable
...can cross-compile for different targets
...is very fast
...produces small binaries
...has a clear concept, working default configurations, and is easily installed
...is actively developed with modern standards in mind
...still supports AmigaOS1.3 and plain 68000
Aah the Sony Playstation, the machine that when launched back in 1994 changed the face of video gaming and the industry itself forever.
Good news, everyone!
So I've made the descision to try to build a TerribleFire TF530r2 accelerator. The TF530 uses SMD components, which are really small, but the overall number of components is quite low. Based on that, I decided that with good eyesight and accepting some fail-rate it should generally be possible to build the thing.
Disclaimer: This is not an instruction. Use at your own risk. No responsibility taken for whatever you do. Safety first. Kids, dont try this at home.
Some many hours of debugging more, I managed to get the first Picasso96 / uaegfx screen to work: