This is the first in a loose series of developer logs about projects I'm working on, from little experimental or example code, to more complex ideas. On my quest to create some proper Amiga software - a game! - I have encountered, and will encounter, lots of challenges.
“April is the cruelest month,” says T. S. Eliot in the opening of his most famous poem, The Waste Land. Well, I sincerely hope this year will be an exception because I’d say that March was tough enough. The Covid-19 pandemic got a little out of hand here in the Czech Republic, resulting in another hard lockdown, so I really wouldn’t like to see April compete in cruelty with its predecessor!
Inviyya is finally here and for many, the wait has been very tough as not only was the first initial pictures and previews good but the game had a certain feel to it that we haven’t seen on the Amiga before. Oh and one more thing before we start: My review might be a bit […]
Summing up Speedball II is an almost impossible task. It retains the basic gameplay of the original, but expands on practically every part of it. In fact, there is absolutely nothing to fault in Speedball II, the people involved have produced a sequel which far exceeds any of my high expectations and, in the process, […]
RETREAM is finally back with another production and this time around it is just a small puzzle game created with his ALS graphics engine thingy for AMOS PRO. So what is ArtPazz then you might wonder? Well, it is basically just a tile puzzle game where you have to reorganize tiles to recreate the original […]
I had barely finished my January blog post when – THUD! – something rather heavy fell through the mail slot. I had been buying a lot of stuff online because of the Covid pandemic, so I had somewhat lost track of my orders: I knew it could be anything from frozen pizza to a framed picture of a disappointed horse. After unpacking, it turned out to be a book!
Whenever a LCD monitor comes around, it's worth testing if it's suitable for Amiga use. According to sources, this one partially supports Amiga screenmodes - I gave it a try, or two.
Let's quickly run down the features of the monitor. This is the "partial support" information gathered from famous website 15khz.wikidot.com: 'No practical evidence. I kindly ask author to provide more information. Support is considered "Partial" for now. "Full" can be after test.'
When thinking about February most people think about Valentine’s Day. Here at Amigaguru we do not care of that; we only remember one thing: the release date of the original Prince Of Persia. Published in February 1991 by Domark, the incredible work of Brøderbund opened an entire new era of gaming, raising the standards of […]
Awesome news from the hardware scene: After numerous FPGA Amiga implementations, re-imagined Amiga 500 and 1200 mainboards, all sorts of new accelerator designs, and so on, the Amiga 1000 gets a major overhaul with "AMIGA A1100".
Miguel "Estrayk" Fides from Spain has just published information about his "A1100" mainboard, which is designed to fit a Amiga 1000 case. Using modern components along with some original ones, this new mainboard looks quite different from the original Amiga 1000 PCB - and it has a lot of impressive new features:
or: How not to build an electronic device
Learning from this little case study might save the beginner some hours of mistakes and wasted experimentation. A Kickstart switcher for an Amiga 500/600/2000 computer is not a complex device, so for many aspiring hardware developers it's one of the first projects to try. I was one of these.